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What If Every Phone in the Room Was a Game Controller — in the Age of AI?

This is a blog post doubling as a project pitch for an open-source framework that turns phones into game controllers for browser-based party games, built with AI-assisted coding in a hackathon format. The interesting angle is the browser-native multiplayer input layer — getting reliable, low-latency input from arbitrary phones in a room without installing anything is a real technical problem, and if the framework solves it cleanly that is genuinely useful for anyone building social or event-based web experiences. The AI angle here is mostly about how the games were built, not what the framework does — worth keeping in mind before expecting some kind of AI-driven gameplay feature. The write-up is readable and the hackathon context gives you a fast sense of what is actually possible with it in a few hours. -> Best for: indie hacker or solo founder building browser-based social or multiplayer experiences.
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